Embark Profiles
Safe Start
Equipment
- 2 copper picks
- 1 steel battle axe
- Extra food (50+ units)
- Extra drinks (30+ units)
- Plump helmet spawn (15+)
- Extra wood and stone
Skills
- Proficient Miner (x2)
- Novice Carpenter
- Novice Cook
- Novice Brewer
- Novice Mason
- Novice Grower
Why it works: Maximum forgiveness for mistakes, extra supplies for learning
Risks: Slower skill development, may create dependency on surplus
Balanced Start
Equipment
- 2 copper picks
- 1 copper battle axe
- Standard food and drinks
- Plump helmet spawn (10)
- Basic medical supplies
- Some extra barrels
Skills
- Skilled Miner (x2)
- Competent Carpenter
- Competent Cook/Brewer
- Novice Mason
- Novice Grower
- Rest basic laborers
Why it works: Good efficiency without too much risk, faster skill progression
Risks: Requires more careful resource management early on
Aggressive Miner
Equipment
- 3 steel picks
- Minimal food/drinks
- Extra barrels
- Wheelbarrows (3)
- Mechanisms (5)
- Rope/chains
Skills
- Expert Miner (x3)
- Skilled Mason
- Proficient Mechanic
- Basic other skills
- Focus on infrastructure
Why it works: Rapid expansion and resource access, efficient digging
Risks: ⚠️ Low food security, requires immediate farming setup
Three-Layer Fortress Design
Entrance Layer (Ground Level)
First line of defense and surface operations
Key Features
- Trade depot near surface
- Narrow entrance corridor
- Weapon traps in hallway
- Drawbridge or door locks
- Guard posts on sides
- Refuse stockpile outside
Living Layer (Level -1)
Residential areas and social spaces
Layout Features
- Individual bedrooms (3x3)
- Central dining hall
- Temple/meeting area
- Hospital with beds
- Statue garden for nobles
- Well for clean water
Production Layer (Level -2)
Workshops and stockpiles for maximum efficiency
Workshop Groups
- Wood cluster: Carpenter + Stockpile
- Stone cluster: Mason + Stockpile
- Food cluster: Kitchen + Still + Food storage
- Metal cluster: Forge + Smelter + Coal
- Central stockpile hub
- Hauling corridors 3+ wide
Stockpiles and Flow
Efficiency Principles
Efficient stockpile placement reduces hauling time and increases productivity by minimizing dwarf movement.
Input/Output Rules
- Put stone stockpile next to mason workshop
- Place wood stockpile adjacent to carpenter
- Food stockpile should touch kitchen entrance
- Finished goods stockpile near trade depot
- Raw materials closer than finished products
Flow Optimization
- Keep processing chains on same level
- Use 3-tile wide corridors for hauling
- Separate refuse from dining areas
- Place barrels/bins near high-volume items
- Link related workshops with stockpiles
Pro Tip: Quantum Stockpiles
Use a 1x1 stockpile linked to a larger feeder stockpile. Dwarfs will dump everything in one tile, saving space. Great for stone and wood storage.
Upgrades Roadmap
Year 1: Foundation
- Basic workshops and stockpiles
- Dormitory → individual bedrooms
- Food and drink security
- Simple entrance defense
Year 2: Military & Metal
- Establish 10-dwarf military squad
- Metal industry: smelter, forge, coal production
- Advanced defenses: traps, drawbridge controls
- Hospital with proper medical setup
Year 3: Quality & Luxury
- Noble quarters with high-quality furniture
- Textile industry: cloth, leather, dyes
- Jewelry and crafts for trade wealth
- Temple complex with multiple shrines
Year 4+: Advanced Systems
- Automated water/magma systems
- Deep mining for rare metals
- Elaborate trap networks
- Consider DFHack for quality-of-life improvements
Copyable Blueprints
Basic 3x3 Bedroom
Workshop + Stockpile Cluster
Defensive Entrance
Dining Hall with Kitchen
Deeper Guides
Military & Defense
Squad training, equipment management, and advanced fortress defense strategies.
Learn Military Basics →Industry & Economy
Advanced production chains, trade optimization, and wealth management for growing fortresses.
Explore Industry Guide →DFHack Automation
Quality-of-life scripts and automation tools to enhance fortress management.
See DFHack Tools →Complete Beginner's Path
Start from zero with embark settings, survival basics, and first-month goals.
Start Beginner's Guide →